I have experimented a little with UE5.3 Kawaii Physics Plugin and Chaos Cloth Simulation for the physics, they\ncan work quite well but I need to figure out how to use skinned level sets or convex hulls to create a good physics asset for collisions. I may consider shifting to UE5.5 for Kinematic Colliders and their new rendering tech but I have to check for plugin compatibilities. I plan to create a few more shorts to test the model out more and some long videos so hope to see more Succubus Hutao!Motion: Suka_gStage: MeModel: Me [You can support me here! https://yishuihan.booth.pm/]
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